Sunday, June 15, 2008

art competion

All about the competition: http://org.ntnu.no/thewall
Call for premiered art competition!


The Open Wall, a 90 x 30 pixels resolution 201 inch LED screen...

ITovation, a project by the Faculty of Information Technology,
Mathematics and Electrical Engineering, NTNU, and Trondheim Electronic
Arts Centre, TEKS, invites you to an open art competition!

The Open Wall is a wall-mounted LED installation consisting of 96
circuit boards containing 25 orange LED lights each, 2400 in total,
with 5 cm distance in all directions to the next light. The wall is
480 cm long and 180 cm high. The goal the Open Wall is to inspire
reflection about Information and Communication Technology with focus
on openness, copyrights, and authorship. The source code governing the
Open Wall is available as an open source project on sourceforge.


Concept

The artist perspective for the contest is to exploit the artistic
potential of possible technologies that can be implemented in the The
Open Wall. Boundaries between digital art expressions and computer
gaming are vanishing. We will in particular ask the contesters to
investigate in artistic concepts that applies to the wall being an
interactive and "living" object.

We aim at raising awareness and curiosity about multidisciplinary
issues at the intersection between art and technology, using The Open
Wall as a token of possibilities that lies herein. The artistic
expressions may origin from making the wall being part of a
communicational procedure with an audience at sight or/and remote
located, as part of an interactive dialog.

Project contributions can be expressed as a combination of sensor and
actuator technologies that by example reads data from sources like
sound, movement, climate, GPS, social mapping etc., as well as other
methods for fetching external data information. Actuators in addition
to the LEDs, if you find that necessary for your project, can be
anything from sound output to robotic technologies. Your imagination
is the limit!

The suggested artistic concept and content will be the jury's main
factor to consider! This means that though the technical aspects are
vital for realizing this project, the contest will focus on the
artistic concepts and ideas. We are therefore accepting contributions
where the techniques necessary for realizing your project aren't fully
developed or in detail described. The jury expects nevertheless all
technologies suggested by the contesters to be technical realizable.

The Open Wall project provides an interface for exploring
possibilities for further development of artistic expressions used in
permanent public installations. This contest is part of Trondheim
Electronic Arts Centre´s strategy for trying to develop permanent
interactive installations in the public space of the Trondheim region.
The Open Wall can therefore be considered as a fragment of a greater
installation. As this is a concept competition, we will consider
contributions that aren't limited in size to this particular physical
wall as such.

Contesters will have the opportunity to start a dialog with Trondheim
Electronic Arts Centre independently of the contest result for further
development of projects.


Prices

The price award will take place at this year's festival for art and
technology in Trondheim, Trondheim Matchmaking, the 16th - 18th of
October.

The contest is divided in two price categories:

- The Open Wall Open Contest.

1st price 2000 €, 2nd price 1500 €, 3rd price 1000 €.

- The Open Wall Student Contest.

In addition to automatically participate in the Open Contest,
contributions from NTNU students will be separately evaluated free of
the guidelines for the Open Contest. Innovative technologies,
outstanding use of tech tools and playful interactions are welcomed.
Surprise the jury!

3 prices of 2000 NOK each.


The jury

The jury consist of five members:

* Stacey Spiegel, Artist, President, Parallel World Labs Inc
* Trine Eidsmo, Artist, Director, Trondheim Electronic Arts Centre
* Per Platou, Artist, Coordinator, The Production Network of
Electronic Arts Norway
* Bjørn Alterhaug, professor, Department for Music, NTNU
* Letizia Jaccheri, professor, Department of Computer and
Information Science, NTNU


Deadline

Latest date for submissions is Monday the 15th of September 2008.



Content

Contest submissions must contain a 2-300 words description of your
project in addition to technical information, all formatted as PDF
documents. Other necessary illustrative material of your choice are
accepted. All material must be digital, and sent by email to
thewall@list.stud.ntnu.no with "The Open Wall" in the subject.

In addition you can deliver software and other necessary files for
running your project on the wall if you like. The technical
documentation of the project is available. The source code governing
the Open Wall is available as an open source project on sourceforge.



Contact information

* e-mail: thewall@list.stud.ntnu.no.

All about the competition: http://org.ntnu.no/thewall

Other links:
http://prosjekt.idi.ntnu.no/sart
http://teks.no


We are looking forward!

Espen Gangvik, project manager, TEKS

Letizia Jaccheri, professor, NTNU

Bjarne Muri, student, organization Online, NTNU

Tuesday, November 27, 2007

ArTe

The project has the goal of disseminating Information technology (IT) to students of age between 13 and 15

(last 2 years at Norwegian Ungdomskole) in a International perspective with focus on girls with the final aim to

recruit them to scientific studies (realfagkompetanse) which will open the door to University technological studies.

Sub-objectives of ArTe are the following. G1 IT visibility to society through media. G2 A community around an

International new media art competition on the theme of IT G3 Insight and enthusiasm among students around

IT. G4 A visible network of role models composed by IT professionals and new media artists. G5 Increased

Internationalization.

The project exploits new media art to raise awareness and build communities around IT. Our project is based on

the assumption that technology in general and IT in particular can be understood, appreciated, and internalized

when they come in contact with art. Second, art and technology will attract girls to technology and make

visible technological issues to society. Our project has the goal of establishing an International new media art

competition for International students (with emphasis on Norwegian ones) of an age comprised between 13

and 15 years (students of the last 2 years at Ungdomskole). In this project only Norwegian and Italian students

will be directly contacted, but the competition will not exclude any possible International participant. The only

requirement is the age group. The students participate to the competition with new media art works on IT themes.

The art works will be submitted and presented in digital form through a portal. The final results of the project is

the community that is built around the competition and the art works. A network of role models, mainly female, will

participate to the project, some of which participating as jury of the competition. A selection of the art works will be

presented as both an edited book and in digital form usable on the Web. The project is linked to the International

festival Ars Electronica, a well recognized festival about art and technology that takes place in Linz, Austria,

each September since the late seventies. The winners of the competition will win the participation to the festival.

Publicity of the competition, the Web portal, the final event, the book, and the selected digital art works will be

provided, broadcasted on Television, Radio and on the web. The book and the art works will be the basis for a

further dissemination of IT to students and society in general.

Thursday, November 22, 2007

role models

planning and brain storming
a new book
on science and technologies for dummies
dissemination
role models
wonna be a role model?
ten short stories
about scientist not famous
with picture and art
to explain
to ``normal'' or ``young'' people
what is a researcher
in engineering
to give role models
to encourage young people
to not be scared by science

open questions:
meaning and importance of modeling
what is a model?
meaning and importance of a good background in maths
why math?
meaning and importance of a good idea and a good plan
how realize ideas
meaning and importance of a good application
how to finalize research

Thursday, May 24, 2007

Is life a sequence of deterministic events or stochasticity is the rule?

Is life due to the chance or the chaos is the ruler?

Yesterday talking to a student about a book, Chance and chaos, i remembered why, when and and how i got it. Who gave it to me. Who bought it to me.

How much our plans, or chess moves are influencing our future?

Am I trying to understand or am I trying to let it go?

The book says Laura 97, yesterday somebody came to me and ask me about it.

Thinking of entropy,determinism, chaos, stochasticity and life i lost my way in philosophy.


Labels:

Thursday, May 17, 2007

Computer science (on demand)

To understand computer science
maybe you need to be a 'scientist'
maybe you need to know
what is inside a computer
but then you are an engineer
maybe you need to be an hacker
and know
how to sniff the web
how to enter the system
how to crack a password
maybe you are simply a person
that is using the computer
for your science
for yor work
for your pleasure
the world of computer
can be also
a meeting point
a connecting mean
a postman
a phone
The postman of the 21 century

Saturday, February 03, 2007

what I know and I believe it is important about supervision

state of the art
state of the art
state of the art

I knew this since I started my PhD in 1990. But only after T. did not want to run a state of the art review in the first 6 months of his PhD and in fact he never run a systematic review, I understand how important it is.

To ground research questions, to get a common vocabulary, to get a picture of the International network of individuals, conference and journals.

If a student does not want to run a state of the art, if a student has not done it after 1/4 of the time (1 year for 4 years PhD) stop and talk to him. Ask why. And give him 3 more months. Be strong and strict.

Involve your self in the process of reviewing the literature. It is the tool you have to understand the field further, be able to write applications in the field, bien able to write papers together with the student.

what I know and I believe it is important about supervision

these notes about supervision are based on my own experience as supervisor and observer of other relationships supervisor - PhD or master student.

1. formal constraints are important. we should use enough time together with the students to understand the rules imposed by University and the Department. These rules are a tool we have a supervisors to ensure some structure in the process. The process of getting acquainted with these rules is a time in which the candidate and the supervisor get to know each other on a somewhat neutral field. do not discuss so much about how stupid or useful these rules are. there will be enough room for discussion about scientific or method related topics.

For example, at our departement, the candidate should write a plan after 6 months and have a middle term evaluation after 2 years.

The plan is important.

impose some extra rules, like the important one that the candidate should write minutes of each important meeting.

My experience with T. is that we neither used time to look at the formal framework nor I managed to impose that he should write minutes each time.
I never managed to get his plan to become a useful tool for us.

on the other hand, having so many problems in this process, has given me the energy to invest time in formal constraints management with another PhD student (S) and with a set of master students.

To be continued.

Wednesday, January 31, 2007

blog about interdisciplinarity

have a look at this blog